


Throughout Destiny and Destiny 2, Savathûn had a hand in various calamities that players have faced. The story mainly focuses on the Witch Queen herself, Savathûn, and her plan to steal light and use it for her own machinations. Not since Forsaken and the Taken King has a Destiny campaign earned this much interest. Once Eramis was defeated and Stasis was mastered, every guardian lost interest in Europa and focused on other activities. Looking at Beyond Light, Destiny 2’s previous expansion, its campaign felt self-contained and disposable. The main draw of this expansion is the story campaign, something that seems obvious at a glance but is actually really significant for Destiny 2. This expansion spoils players with a myriad of things to do, and the majority of it is an absolute blast to play. This expansion brings in a new campaign for guardians to sink their teeth into, a new zone to explore, an updated Void subclass, and a whole new weapon-crafting system. The Witch Queen is the latest expansion for Destiny 2 and one that kicks off this year’s major content updates. This is the best Destiny 2 has ever been, but it’s still a daunting entry point for new players.
#BUNGIE STOP MAKING EVERYTHING A TIME SINK SERIES#
After completing the campaign on Legendary mode and doing a plethora of other activities, I felt like I finally played what Bungie envisioned Destiny was when this whole series started. Fitbit Versa 3Īnd folks, I would do it all again in a heartbeat.ĭestiny 2: The Witch Queen feels like the culmination of years of hard work and worldbuilding finally paying off.
